The map size I use (256x208) allows plenty of room for all factions to grow to a realistic size before the border wars begin, instead of the early balkanization that occurs on typical multiplayer maps I strongly dislike overlapping base radii.
I tend to be an empire-builder first, leaning toward hybridization. Real Life puts enough pressure on me I don't need my recreation to be a burden, too, with the game pushing me to hurry things along. I play for fun and short games are not fun for me, which is why I don't like FPS or RTS. To me, that's like not reading the last chapter of a book (or not watching the last 15 minutes of a movie) because I've already figured out "who done it". I never abort a game just because it's "in the bag".
#CIVILIZATION 5 MAP EDITOR CUSTOM START FULL#
How long they take to play through to the full and final conclusion is inconsequential to me. I am exclusively a solo-player who likes epic games. (Anyone who has added new predesigned units will notice the similarity to the need to change the value of the number preceding the list of units.)Īlso, I found I can't add more lines to this because I have to run the game at 800圆00 and the top of the list gets pushed off the top of the screen so if I know I want a Giant planet of different dimensions, I have to change it in alpha.txt before starting the program. Must have the same number of values as the number of options in the next section:Ħ <- Must match number of values in the "Ratio" line under #WORLDBUILDER and the number of selections to follow. To All: When defining a new map size selection, be sure of these items:ģ,6,12,18,24,36 Ratio (Continent size ratios) …just when i choose my "Humungous Map" tab - it used to work with my 256 x 256 maps… Here's the 256x208 map (229KB zip, 2.23MB/2,293KB unzipped) I've been using since January and having a lot of fun: You can still do ALL the same things you do now, only more often, longer, and you have a little time to think things through. BUT, just because the map is bigger and the game longer, you are NOT forced to abandon all common strategies and be stuck in Builder mode. The tides of fortune ebb and flow nicely. Without that change, nobody got much beyond Fusion Reactors, Plasma Shard, and Probability Sheath.Īll of those changes together make for the epic games I want that take a month to play to the end instead of two or three days. I also changed the ending year in alpha.txt:ģ300 Normal ending year for lowest 3 difficulty levelsģ100 Normal ending year for highest 3 difficulty levels
This combined with TechStag slows down at least that part of the game. In my own games, I halved the technology discovery rate in alpha.txt #RULES:ĥ0, Technology discovery rate as a percentage of standard In several games without TechStag, I had Gatling Lasers and PlasmaSteel Armor before ever seeing another faction's units. You'll get all their CommFreqs in the usual ways, but your units might never cross paths with their units. If you do try to play on one of these monsters, I suggest TechStag ON and/or Transcend OFF, or you'll Transcend without ever physically encountering all other factions. There is a warning somewhere in the game documentation that the pathfinder algorithms might have a hard time with larger maps, but I can't say that I've noticed anything to verify or oppose that. You will face increased inefficiency at your far-flung bases. The in-game formulas that include WORLDSIZE will be affected: Technology Discovery Rate (slower) and Beaurocracy Drones (fewer). When you choose Giant, you WILL get a 360x360 map with rows numbered 0-359 and columns numbered 0-719. When you go into the scenario editor and choose to make a new map, you will get the full list of choices: Tiny, Small, Standard, Large, Huge, Giant, and Custom Size. That map (map360sq.MP) is the 319 kb "map360sq.zip" attached to the next post.ģ,6,12,18,24, 36 Ratio (Continent size ratios) BUT, as I said in my post above, you CAN do it with a simple edit of alpha.txt!Īttached to this post is an edited alpha.txt (52kb) with only three changes that I just used to make a 360x360 map with rows numbered 0-359 and columns numbered 0-719. Here's proof that I know what I'm talking about when I say you CAN make maps bigger than 256x256, because I'VE DONE IT!īy selecting Custom Size and typing in higher numbers, NO, you cannot get a bigger map.